AI Insights · Timothy · July 2025
Top Slime Games on Unified Platform in Tunisia Q2 2025
Explore the performance trends of the top slime games in Tunisia during Q2 2025, including downloads and user engagement insights from Sensor Tower.
In the second quarter of 2025, Tunisia's slime game market on the unified platform showed intriguing trends across the top five apps. Here’s a breakdown based on Sensor Tower data.
Super Slime Simulator: DIY Art experienced fluctuating downloads, starting at approximately 945 in early April and dipping to 88 by mid-May. However, a notable increase occurred in June, peaking at around 719 downloads. Active users mirrored this pattern, starting the quarter at 1.5K, dropping significantly by mid-May, and recovering to 1.5K again by late June.
Bruno – My Talking Slime Pet maintained relatively stable weekly downloads, with a slight peak at 388 in late April. The app's active user base began strong at over 9.2K, with minor fluctuations, ending the quarter at approximately 8.3K.
Super Big Slime: Black Hole 3D saw a gradual increase in downloads, reaching a high of 349 in mid-June. Active users showed a similar upward trend, peaking at about 9.4K in early June, before settling at 7.7K by the end of the quarter.
My Talking Slimy Slime Pet Cat had modest download numbers, peaking at 86 in mid-June. Active user numbers remained fairly consistent, with a slight increase to 262 in mid-June.
Lastly, Slime Making Simulator Games saw a peak in downloads at 81 in late June. Active users were low but saw a noticeable increase to 41 in the same period.
For more detailed insights and trends, explore the data on Sensor Tower.